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In Elderberry Scrolls Online, yous tin be whatever loftier-fantasy fictional graphic symbol you want. A thieving Khajiit, a Bosmer who doesn't adhere to the Dark-green Pact, or an Argonian who is afraid of water. Part playing preferences aside, however, choosing your race does carry actual stat benefits, which can influence how proficient you lot are at your role. Many beginners overlook this, and so here's a list of the best race choices in Elder Scrolls Online.

Before we get into it, understand that races do not necessarily align perfectly with certain classes. Instead, you should view racial passives equally a guideline towards what role you lot should lean towards. For example, Altmer racial passives heave spell and weapon damage and feature passives that boost Magicka stats. Use the racial passives to cull your part instead of your class — Tank, Healer, Magicka DPS, and Stamina DPS.

Here'south a list of all the races, their passives (at max rank) and what office they're best suited for:

Altmer (Loftier Elves — Magicka DPS/Healers)

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Proud and more than than a little bossy, the Altmer fight to establish their supremacy and dominance over others, equally their High Elf ancestry wills. They excel as Magicka DPS or Healers.

  • Highborn: Destruction Staff (+15% EXP gain), overall EXP gain +1%
  • Spell Recharge: Activating an power restores 625 Magicka or Stamina, based on whichever is lowest. Just occurs once every half-dozen seconds. When you channel an ability, you have 5% less impairment.
  • Syrabane'due south Boon: Magicka is increased past 2000
  • Elemental Talent: Weapon and Spell Damage increases past 258.

Argonian (Healers/Tanks)

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Argonians are the masters of the swamp. Used to fighting off encroaching forces, they tend to specialize in healing and resistances. As such, they should focus on being either Healers or Tanks.

  • Amphibian: Restoration Staff (+15% EXP gain), pond speed +50%
  • Life Mender: Healing output is increased by 6%
  • Argonian Resistance: Max wellness +1000, Affliction and Toxicant Resistance +2310
  • Resourceful: Max Magicka and Stamina +chiliad. Whenever you lot beverage a potion, heals 3125 Wellness/Magicka/Stamina.

Breton (Healers/Magicka DPS)

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Bretons were enslaved by the Altmer once upon a time, then elven blood all the same courses through their veins, giving them heightened magical abilities, assuasive them to part best as either Healers or Magicka DPS.

  • Opportunist: Light Armor (+fifteen% EXP gain), Alliance Point +1% proceeds
  • Gift of Magnus: Max Magicka +2000
  • Spell Attunement: Spell Resistance +2310, doubles to +4620 if afflicted with Called-for, Chilled, or Concussed. Magicka Recovery +130
  • Magicka Mastery: Magicka cost -7%

Bosmer (Stamina DPS)

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The Wood Elves of the Valenwood adhere to something known equally the Light-green Pact, mandating that no plantlife be harmed in exchange for the approving of the Forest god. They defend their domicile with nimble reflexes and bully intuition, and are almost skillful as Stamina DPS.

  • Acrobat: Bow (+15% EXP gain), autumn impairment -10%
  • Hunter'due south Eye: Stealth detection radius +3 meters, movement speed +5%, concrete and spell penetration 950
  • Y'ffre's Endurance: Stamina Recovery +258
  • Resist Affliction: Max Stamina +2000, Disease and Poison Resistance +2310

Dunmer (Stamina and Magicka DPS)

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The Dark Elves of Morrowind are fearsome sorcerers, having used their innate magical talent to drive away invading Nords many times in the past. They excel at DPS roles of both Stamina and Magicka varieties.

  • Ashlander: Dual Wield (+15% EXP proceeds), lava damage -fifty%
  • Dynamic: Max Magicka and Stamina +1910
  • Resist Flame: Flame Resistance +4620
  • Ruination: Weapon and Spell Damage +258

Royal (Tanks/Stamina DPS)

Stop correct there, criminal scum, because this unique Race is only obtainable via DLC. Imperials passives let them to shine the almost as Tanks and Stamina DPS.

  • Diplomat: One Hand and Shield (+15% EXP gain), gold gain +1%
  • Tough: Max Wellness +2000
  • Imperial Mettle: Max Stamina +2000
  • Cerise Diamond: Ability cost -6%

Khajiit (Stamina and Magicka DPS)

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Khajiit are strong prairie dwellers whose culture revolves around the worship of the moons and their phase shifts. The waning and waxing of the Two Moons resembles their multi-faceted capabilities equally Stamina and Magicka DPS.

  • Cutpurse: Medium Armor (+15% EXP gain), pickpocket take chances +5%
  • Robustness: Health Recovery +100, Stamina and Magicka Recovery +85
  • Lunar Blessings: Maximum Wellness, Magicka, and Stamina +915
  • Feline Ambush: Critical Damage and Healing +12%, detected in stealth: -3 meters

Nord (Tanks)

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Hailing from the icy reaches of Skyrim, Nords are hardy and tough battlemasters, quick to spring into conflict and drown out the pain with jugs of mead. Their nature allows them to specialize as Tanks.

  • Reveler: Ii-handed (+15% EXP gain), Drink duration +xv minutes
  • Resist Frost: Max Health +m, Frost Resistance +4620
  • Stalwart: Max Stamina +1500/Upon taking damage: +5 Ultimate (once every 10 seconds)
  • Rugged: Physical and Spell Resistance +2600

Orc (Stamina DPS/Tanks)

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Master warriors, fearless combatants, and unparalleled blacksmiths and armorers, Orcs are frightening to come up across in combat. Their aggressive upbringings permit them to smoothen as the best choice for Stamina DPS and a solid choice for tanks.

  • Craftsman: Heavy Armor (+fifteen% EXP proceeds), crafting inspiration +10%
  • Brawny: Max Stamina +thou
  • Unflinching Rage: Max Health +grand, when you lot deal damage, heal 2125 health (once every 4 seconds)
  • Swift Warrior: Weapon and Spell Damage +258, Dart Cost -12%, Motion Speed +10%

Redguards (Stamina DPS)

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Redguards are a nomadic desert race hailing from a lost land. They value honor in all of its forms and also harbor a dislike for magical entities, allowing them to shine every bit Stamina DPS.

  • Wayfarer: 1 Paw and Shield (+fifteen% EXP gain), Nutrient elapsing +xv minutes
  • Martial Training: Weapon ability cost -8%, snare duration -15%
  • Conditioning: Max Stamina +2000
  • Adrenaline Rush: Restore 1005 Stamina on striking (one time every five seconds)